Sector 1, a sci-fi passage in Unreal Engine based on a concept by Pene Menn. Textured in Substance Painter. Creating this scene was a great opportunity to my workflow on sci-fi scene creation.
Sci-Fi Control Panel – Substance Designer
Sci-Fi Control Panel based on a concept by Jeremy Love. Created entirely in Substance Designer. Rendered in Marmoset Toolbag.
White Tower – Unreal Engine
A fantasy castle I created in Unreal Engine based on a concept by SnowSkadi. My was to learn how to use the fog system. Featured in 80 Level.
Unreal Engine Interior Lighting Study
My first attempt in using Unreal Engine. I decided to make a simple static scene based on a real-world Italian mansion.
AR Fitting Room
Augmented Reality fitting room. With this app, shoppers can try on a variety of clothing items from brand partners in an augmented mirror screen.
Zombie Shooter VR Game
A virtual reality zombie shooter game prototype I made using Unity and HTC Vive.
Cabin Crew VR Training Simulator
Vectus is a VR training platform for Airline Cabin Crew developed by our team at Veer Immersive Technologies. Deployed on HTC Vive and Oculus Quest.
HoVR – VR Endless Shooter Game
Virtual Reality endless shooter we created for SM Cyberzone. Deployed on HTC Vive. Created using Unity game engine.
Potato Frisbee VR
Jack ‘n Jill Calbee Virtual Reality Game we created for a marketing campaign. Deployed on HTC Vive. Created using Unity Game Engine.
Great Taste Coffee VR Tour
A virtual reality tour of how Great Taste’s Dark Java and Viet Latte instant coffee are made from picking coffee cherries in the plantation to grinding beans in their production facility.
VR 360 Photo Viewer
A simple 360 photo viewer in virtual reality.
VRtical Limit Challenge
Traverse through a variety of obstacles in this height-defying challenge. Our team created a VR obstacle course. Deployed on HTC Vive.
