The Gabmeister Resources

This page is a collection of links that have helped me throughout my career as a VR, AR, Unreal Engine, and Unity Developer. I’m constantly updating this list, removing old items and adding new ones. I try to remove those that are older than 5 years old. However, there are exceptions which I truly believe contain information that are relevant today. Furthermore, this list is not for beginners. It covers mostly intermediate-advanced topics. I hope that these resources assist you in your journey.


XR

"Unfortunately, no one can be told what the Matrix is.
You have to see it for yourself."

- Morpheus, The Matrix (1999) -

Virtual Reality

Augmented Reality


Programming

"Talk is cheap. Show me the code."

- Linus Torvalds, creator of Linux -

Clean Code and Design Patterns

Career Advice


Unity

"I think the unmissable "skill" is the drive to create. 
If you have that drive, Unity will give you back thousandfold."

- David Helgason, Co-founder of Unity -

Unity User Manual

C# Programming

Optimization

Networking / Multiplayer


Unreal Engine

“Within our lifetimes, we will be able to push out 
enough computational power to simulate reality.”

- Tim Sweeney, CEO of Epic Games -

C++ / Blueprints

GPU / Graphics Profiling and Optimization

Lighting

Networking / Multiplayer

Pixel Streaming

Crash Troubleshooting


Networking / Multiplayer

"People come to The Oasis for all the things they can do, 
but they stay because of all the things they can be."

- Wade Watts, Ready Player One (2018) - 


3D Environment Art

"Art is never finished, only abandoned. "

- Leonardo da Vinci -

Polycount Wiki

The Polycount Wiki is “a catalog of information aimed at game development artists; whether professional, student, or hobbyist.” To be honest, this is the only resource you need if you’re starting out as a 3D Game Artist. It covers all the topics. Don’t be fooled by the old-school UI. This is the place where the AAA game artists hang-out. I’ll try and hand-pick a couple of links which are pertinent to 3D environment art:

Environment Art Theory

Concept Art

3D Modeling

Texturing

Normal Maps

Lighting & Rendering

Physically-Based Rendering

Modular Environments

Landscapes & Foliage

Optimization

Technical Studies and Research

Career Advice