Parrot Game Sample is project made in both Unreal and Unity. We can see how game architecture, concepts, and terms translate from one engine to the other. I want to shed light on certain aspects of this project. Interesting techniques can be learned here.
Making a 2D Game Engine in C++
I made a 2D game engine for learning and personal use. I believe making a game engine, even if it’s simple 2D, let’s you appreciate the complexity that is often abstracted away.
Creating a Game Launcher using Qt C++
Here is a guide on creating a simple game launcher using Qt C++. I used Qt Creator with the integrated Qt Designer, and Qt Widgets C++ module. Qt is known for its cross-platform GUI features for desktop apps.
The Gabmeister Resources
This page is a collection of links that have helped me throughout my career as a VR, AR, Unreal Engine, and Unity Developer. It covers mostly intermediate-advanced topics.
Unreal Engine Dedicated Game Server on Amazon EC2
A short guide on how to deploy dedicated game servers on an Amazon EC2 Instance. This is a great option for quick multiplayer prototyping.
Loading Screens in Unreal Engine
Loading screens in Unreal Engine are not as straightforward as you think. Let’s look at two popular free loading screen plugins: Common Loading Screen from Lyra and Async Loading Screen.
VR Async Loading Screen
Here’s a short guide on how to set up a simple asynchronous loading screen between levels for VR in Unreal Engine. Also uses level streaming.
Unreal Engine VR Multiplayer with Photon Cloud
A reference guide for setting up VR multiplayer using Photon Cloud, Voice and Chat – Multiplayer plugin for Unreal Engine by xixgames.
Unreal Engine Multiplayer with Photon Cloud
A reference guide for Photon Cloud, Voice and Chat – Multiplayer plugin by xixgames. You can use this plugin to quickly add multiplayer to simple apps.
Portal Transition Effect using Level Streaming
Portal transition effect between levels using level streaming. Inspired by Ratchet & Clank: Rift Apart. Featured in 80 Level.
Flight Simulator VR Prototype using Cesium for Unreal Engine
Currently working on a flight simulator prototype in UE4 using the Cesium plugin. I’m planning to add procedural foliage and perhaps VR support sometime in the future.
Recommended Unity / Unreal Dev YouTube Channels
A list of Unity and Unreal YouTube channels that discuss intermediate-advanced topics often not covered by other more popular channels.
Custom Gravity Test
A quick test on custom gravity gameplay mechanics using the Custom Gravity Plugin for Unreal Engine.
Materialize Effect – Unreal Engine
Had some time to study some shader effects. I used BoxMasking and Blueprints to control the opacity of the material based on certain parameters. The environment and the car were created by UE4Arch.com.
Megaman X Character Movement
Character movement study. I recreated the Megaman X dashing and wall-sliding mechanic in Blueprints.
