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Code Architecture – Parrot Game Sample

Parrot Game Sample is project made in both Unreal and Unity. We can see how game architecture, concepts, and terms translate from one engine to the other. I want to shed light on certain aspects of this project. Interesting techniques can be learned here.

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The Gabmeister Resources

This page is a collection of links that have helped me throughout my career as a VR, AR, Unreal Engine, and Unity Developer. It covers mostly intermediate-advanced topics.

Materialize Effect – Unreal Engine

Had some time to study some shader effects. I used BoxMasking and Blueprints to control the opacity of the material based on certain parameters. The environment and the car were created by UE4Arch.com.