A guide on optimizing 3D models, materials, textures, lighting, and rendering for VR architectural visualization using Unreal Engine and deploying on Meta Quest.
Code Architecture – Parrot Game Sample
Parrot Game Sample is project made in both Unreal and Unity. We can see how game architecture, concepts, and terms translate from one engine to the other. I want to shed light on certain aspects of this project. Interesting techniques can be learned here.
Creating a Game Launcher using Qt C++
Here is a guide on creating a simple game launcher using Qt C++. I used Qt Creator with the integrated Qt Designer, and Qt Widgets C++ module. Qt is known for its cross-platform GUI features for desktop apps.
Pixel Streaming on AWS with Unreal Engine
Unreal Engine Pixel Streaming on AWS. Pixel Streaming allows users to interact with Unreal Engine apps through the web browser. No need to install anything on desktop or mobile. Just send a web link to someone.
The Gabmeister Resources
This page is a collection of links that have helped me throughout my career as a VR, AR, Unreal Engine, and Unity Developer. It covers mostly intermediate-advanced topics.
Unreal Engine Build Automation with Jenkins
Automate Unreal Engine build process by setting up a Jenkins server. Pushing an update into your repository triggers a build sequence, packages the build, zips it, and distributes it to users of your choice.
Unreal Engine Dedicated Game Server on Amazon EC2
A short guide on how to deploy dedicated game servers on an Amazon EC2 Instance. This is a great option for quick multiplayer prototyping.
Loading Screens in Unreal Engine
Loading screens in Unreal Engine are not as straightforward as you think. Let’s look at two popular free loading screen plugins: Common Loading Screen from Lyra and Async Loading Screen.
VR Async Loading Screen
Here’s a short guide on how to set up a simple asynchronous loading screen between levels for VR in Unreal Engine. Also uses level streaming.
Unreal Engine VR Multiplayer with Photon Cloud
A reference guide for setting up VR multiplayer using Photon Cloud, Voice and Chat – Multiplayer plugin for Unreal Engine by xixgames.
Unreal Engine Multiplayer with Photon Cloud
A reference guide for Photon Cloud, Voice and Chat – Multiplayer plugin by xixgames. You can use this plugin to quickly add multiplayer to simple apps.
Creating the Metaverse with Omniscape
Our team at Transmira, Inc. is creating the Metaverse with Omniscape, a platform that blends AR, VR, and real-world locations together with monetization tools for businesses and content creators. Powered by blockchain.
Portal Transition Effect using Level Streaming
Portal transition effect between levels using level streaming. Inspired by Ratchet & Clank: Rift Apart. Featured in 80 Level.
Flight Simulator VR Prototype using Cesium for Unreal Engine
Currently working on a flight simulator prototype in UE4 using the Cesium plugin. I’m planning to add procedural foliage and perhaps VR support sometime in the future.
3D Geospatial Landscapes with Cesium for Unreal Engine
I experimented with 3D geospatial landscapes using the Cesium for Unreal plugin. Here’s a quick guide on how I set up the terrain, lighting, atmosphere, clouds, and post-processing.
Recommended Unity / Unreal Dev YouTube Channels
A list of Unity and Unreal YouTube channels that discuss intermediate-advanced topics often not covered by other more popular channels.
Circuits & Shields – Graphics Optimization
I worked on Circuits & Shields, a UE4 MOBA game, as a freelance Developer in charge of environment optimization to achieve target frame rate.
ARCore Transition Effect
A transition effect blending a real-world hallway with a virtual sci-fi corridor. The effect is running on a Google Pixel 2 XL.
Custom Gravity Test
A quick test on custom gravity gameplay mechanics using the Custom Gravity Plugin for Unreal Engine.
Palm Tree Forest (Work-in-Progress)
Work-in-progress. Currently studying the Procedural Foliage tool and Volumetric Fog. Still need to add some variation on the trees.
