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The Gabmeister

VR, AR, Unreal Engine, Unity Developer

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Month: August 2020

Circuits and Shields
August 11, 2020

Circuits & Shields – Graphics Optimization

I worked on Circuits & Shields, a UE4 MOBA game, as a freelance Developer in charge of environment optimization to achieve target frame rate.

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Email: gab@thegabmeister.com

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Recent Posts

  • pixel-stream-thumbnailPixel Streaming on AWS with Unreal Engine
  • Graphics OptimizationGraphics Optimization for VR Architectural Visualization
  • thumbnailGoogle Maps into Anime – Real-time Stable Diffusion & ComfyUI
  • hipster-llamaRunning Open Large Language Models Locally
  • jenkinsUnreal Engine Build Automation with Jenkins
  • Amazon EC2Unreal Engine Dedicated Game Server on Amazon EC2
  • VR MultiplayerCreating a VR Multiplayer App in Unity
  • VRAsyncLoadingVR Async Loading Screen

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Recent Posts

  • Pixel Streaming on AWS with Unreal Engine November 16, 2024
  • Graphics Optimization for VR Architectural Visualization July 27, 2024
  • Google Maps into Anime – Real-time Stable Diffusion & ComfyUI June 20, 2024
  • Running Open Large Language Models Locally June 2, 2024
  • Unreal Engine Build Automation with Jenkins May 16, 2023
  • Unreal Engine Dedicated Game Server on Amazon EC2 March 7, 2023
  • Creating a VR Multiplayer App in Unity October 23, 2022
  • VR Async Loading Screen July 21, 2022
  • Protecting Unity App Against Hackers May 5, 2022
  • Unreal Engine VR Multiplayer with Photon Cloud January 22, 2022

Categories

  • 3D Environment Art
  • Artificial Intelligence
  • Augmented Reality
  • C#
  • C++ / Blueprints
  • Multiplayer / Networking
  • Programming
  • Shaders / Materials
  • Uncategorized
  • Unity
  • Unreal Engine
  • Virtual Reality
  • XR

Archives

  • November 2024
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  • May 2023
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Gabriel Enriquez “TheGabmeister”

Email: gab@thegabmeister.com

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