Currently working on a flight simulator prototype in UE4 using the Cesium plugin. I’m planning to add procedural foliage and perhaps VR support sometime in the future.
3D Geospatial Landscapes with Cesium for Unreal Engine
I experimented with 3D geospatial landscapes using the Cesium for Unreal plugin. Here’s a quick guide on how I set up the terrain, lighting, atmosphere, clouds, and post-processing.
Circuits & Shields – Graphics Optimization
I worked on Circuits & Shields, a UE4 MOBA game, as a freelance Developer in charge of environment optimization to achieve target frame rate.
Ultraball – 3D Environment Art
I worked as a freelance 3D Environment Artist on during the early stages of Ultraball, a multiplayer sci-fi Rugby game.