Currently working on a flight simulator prototype in UE4 using the Cesium plugin. I’m planning to add procedural foliage and perhaps VR support sometime in the future.
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3D Geospatial Landscapes with Cesium for Unreal Engine
I experimented with 3D geospatial landscapes using the Cesium for Unreal plugin. Here’s a quick guide on how I set up the terrain, lighting, atmosphere, clouds, and post-processing.
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Circuits & Shields – Graphics Optimization
I worked on Circuits & Shields, a UE4 MOBA game, as a freelance Developer in charge of environment optimization to achieve target frame rate.
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Ultraball – 3D Environment Art
I worked as a freelance 3D Environment Artist on during the early stages of Ultraball, a multiplayer sci-fi Rugby game.