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A study on creating volumetric clouds in Unreal Engine. I was really fascinated by the weather phenomenon in Dubai. I used TrueSky plugin to simulate the fog. The skyscraper models came from a library of 3D buildings available ontline. They are not the same as the actual buildings found in Dubai. I used a photograph by Daniel Cheong as reference.

Dubai. Screenshot from Unreal Engine.
Fog movement.

Traversing the clouds.
Alternate lighting scenario
Assembling the scene
Buildings were downloaded online

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