Materialize Effect – Unreal Engine

Had some time to study some shader effects. I used BoxMasking and Blueprints to control the opacity of the material based on certain parameters. The environment and the car were created by UE4Arch.com.

Dubai – A Study on Volumetric Clouds

A study on creating volumetric clouds in Unreal Engine. I was really fascinated by the weather phenomenon in Dubai. I used TrueSky plugin to simulate the fog. The skyscraper models came from a library of 3D buildings available ontline.

Sector 1 – Unreal Engine

Sector 1, a sci-fi passage in Unreal Engine based on a concept by Pene Menn. Textured in Substance Painter. Creating this scene was a great opportunity to my workflow on sci-fi scene creation.