I worked as a freelance 3D Environment Artist on during the early stages of Ultraball, a multiplayer sci-fi Rugby game.
Aincrad (Sword Art Online) – Unreal Engine
My attempt to create the floating castle of Aincrad from Sword Art Online in Unreal Engine. The clouds were created using a combination of TrueSky plugin and cloud cards.
New Earth – Unreal Engine
A space habitat interior room I created in UE4 based on a concept by Tom Schreurs. My goal was to improve my lighting setup and material creation in UE4.
Dubai – A Study on Volumetric Clouds
A study on creating volumetric clouds in Unreal Engine. I was really fascinated by the weather phenomenon in Dubai. I used TrueSky plugin to simulate the fog. The skyscraper models came from a library of 3D buildings available ontline.
Earth Hologram – Unreal Engine
A quick study on materials and shaders in Unreal Engine. Based on a workflow by Richard Rude. Featured in 80 Level.
Sector 1 – Unreal Engine
Sector 1, a sci-fi passage in Unreal Engine based on a concept by Pene Menn. Textured in Substance Painter. Creating this scene was a great opportunity to my workflow on sci-fi scene creation.
White Tower – Unreal Engine
A fantasy castle I created in Unreal Engine based on a concept by SnowSkadi. My was to learn how to use the fog system. Featured in 80 Level.
Unreal Engine Interior Lighting Study
My first attempt in using Unreal Engine. I decided to make a simple static scene based on a real-world Italian mansion.