A short guide on how to deploy dedicated game servers on an Amazon EC2 Instance. This is a great option for quick multiplayer prototyping.
Creating a VR Multiplayer App in Unity
VR multiplayer in Unity with avatar and map selection. I used Photon for multiplayer and Final IK for full-body animation.
VR Async Loading Screen
Here’s a short guide on how to set up a simple asynchronous loading screen between levels for VR in Unreal Engine. Also uses level streaming.
Protecting Unity App Against Hackers
Here is a guide on how to protect your Unity application from hackers. It is recommended to design your app with security in mind from the very beginning.
Unreal Engine VR Multiplayer with Photon Cloud
A reference guide for setting up VR multiplayer using Photon Cloud, Voice and Chat – Multiplayer plugin for Unreal Engine by xixgames.
Unreal Engine Multiplayer with Photon Cloud
A reference guide for Photon Cloud, Voice and Chat – Multiplayer plugin by xixgames. You can use this plugin to quickly add multiplayer to simple apps.
The Gabmeister Resources
This page is a collection of links that have helped me throughout my career as a VR, AR, Unreal Engine, and Unity Developer. It covers mostly intermediate-advanced topics.
Portal Transition Effect using Level Streaming
Portal transition effect between levels using level streaming. Inspired by Ratchet & Clank: Rift Apart. Featured in 80 Level.
Creating an Action-Adventure Game in Unity
A study on the different gameplay systems involved in an action-adventure game in Unity. My goal was to learn how these elements work together.
Flight Simulator VR Prototype using Cesium for Unreal Engine
Currently working on a flight simulator prototype in UE4 using the Cesium plugin. I’m planning to add procedural foliage and perhaps VR support sometime in the future.
Recommended Unity / Unreal Dev YouTube Channels
A list of Unity and Unreal YouTube channels that discuss intermediate-advanced topics often not covered by other more popular channels.
Unreal Engine C++ Code Reference
A compilation of references I use for Unreal Engine C++ code. Makes it easier to copy-paste functionalities that are used quite often.
Circuits & Shields – Graphics Optimization
I worked on Circuits & Shields, a UE4 MOBA game, as a freelance Developer in charge of environment optimization to achieve target frame rate.
Megaman X Character Movement
Character movement study. I recreated the Megaman X dashing and wall-sliding mechanic in Blueprints.
Ultraball – 3D Environment Art
I worked as a freelance 3D Environment Artist on during the early stages of Ultraball, a multiplayer sci-fi Rugby game.
Game Architecture – Creator Kit: Puzzle
Let’s take a look at the code architecture of Creator Kit: Puzzle. This project allows users to design physics-based puzzles and create a sequence of levels that can be unlocked and accessed during gameplay.
Zombie Shooter VR Game
A virtual reality zombie shooter game prototype I made using Unity and HTC Vive.
HoVR – VR Endless Shooter Game
Virtual Reality endless shooter we created for SM Cyberzone. Deployed on HTC Vive. Created using Unity game engine.
Porato Frisbee VR
Jack ‘n Jill Calbee Virtual Reality Game we created for a marketing campaign. Deployed on HTC Vive. Created using Unity Game Engine.
Great Taste Coffee VR Tour
A virtual reality tour of how Great Taste’s Dark Java and Viet Latte instant coffee are made from picking coffee cherries in the plantation to grinding beans in their production facility.