Circuits & Shields – Graphics Optimization

I worked on Circuits & Shields, a Multiplayer Online Battle Arena (MOBA) game, for a short time as a freelance Developer focusing on environment optimization to achieve target frame rate. My tasks included recreating the landscape to reduce draw calls, simplifying shader complexity on particle effects, optimizing post-processing effects, and GPU performance profiling. Other minor tasks I did were 3D model collision optimization and skybox beautification.

You can find tips on graphics optimization in my resources page here.

Circuits and Shields


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