A short guide on how to deploy dedicated game servers on an Amazon EC2 Instance. This is a great option for quick multiplayer prototyping.
VR Async Loading Screen
Here’s a short guide on how to set up a simple asynchronous loading screen between levels for VR in Unreal Engine. Also uses level streaming.
Unreal Engine VR Multiplayer with Photon Cloud
A reference guide for setting up VR multiplayer using Photon Cloud, Voice and Chat – Multiplayer plugin for Unreal Engine by xixgames.
Unreal Engine Multiplayer with Photon Cloud
A reference guide for Photon Cloud, Voice and Chat – Multiplayer plugin by xixgames. You can use this plugin to quickly add multiplayer to simple apps.
The Gabmeister Resources
This page is a collection of links that have helped me throughout my career as a VR, AR, Unreal Engine, and Unity Developer. It covers mostly intermediate-advanced topics.
Graphics Optimization for VR Architectural Visualization
A guide on optimizing 3D models, materials, textures, lighting, and rendering for VR architectural visualization using Unreal Engine and deploying on Oculus Quest.
Recommended Unity / Unreal Dev YouTube Channels
A list of Unity and Unreal YouTube channels that discuss intermediate-advanced topics often not covered by other more popular channels.
Unreal Engine C++ Code Reference
A compilation of references I use for Unreal Engine C++ code. Makes it easier to copy-paste functionalities that are used quite often.
Circuits & Shields – Graphics Optimization
I worked on Circuits & Shields, a UE4 MOBA game, as a freelance Developer in charge of environment optimization to achieve target frame rate.
ARCore Transition Effect
A transition effect blending a real-world hallway with a virtual sci-fi corridor. The effect is running on a Google Pixel 2 XL.
Megaman X Character Movement
Character movement study. I recreated the Megaman X dashing and wall-sliding mechanic in Blueprints.
Ultraball – 3D Environment Art
I worked as a freelance 3D Environment Artist on during the early stages of Ultraball, a multiplayer sci-fi Rugby game.
New Earth – Unreal Engine
A space habitat interior room I created in UE4 based on a concept by Tom Schreurs. My goal was to improve my lighting setup and material creation in UE4.
Earth Hologram – Unreal Engine
A quick study on materials and shaders in Unreal Engine. Based on a workflow by Richard Rude. Featured in 80 Level.
Sector 1 – Unreal Engine
Sector 1, a sci-fi passage in Unreal Engine based on a concept by Pene Menn. Textured in Substance Painter. Creating this scene was a great opportunity to my workflow on sci-fi scene creation.