A guide on optimizing 3D models, materials, textures, lighting, and rendering for VR architectural visualization using Unreal Engine and deploying on Meta Quest.
The Gabmeister Resources
This page is a collection of links that have helped me throughout my career as a VR, AR, Unreal Engine, and Unity Developer. It covers mostly intermediate-advanced topics.
AR Bitcoin Price with Twitter Integration
AR Bitcoin Price with Twitter integration. I used Twitter API v2 to get the tweets and CoinDesk public API to get Bitcoin price.
Portal Transition Effect using Level Streaming
Portal transition effect between levels using level streaming. Inspired by Ratchet & Clank: Rift Apart. Featured in 80 Level.
Recommended Unity / Unreal Dev YouTube Channels
A list of Unity and Unreal YouTube channels that discuss intermediate-advanced topics often not covered by other more popular channels.
Top Unity Assets for Developers
This is a list of top Unity assets recommended by developers.
Circuits & Shields – Graphics Optimization
I worked on Circuits & Shields, a UE4 MOBA game, as a freelance Developer in charge of environment optimization to achieve target frame rate.
Materialize Effect – Unreal Engine
Had some time to study some shader effects. I used BoxMasking and Blueprints to control the opacity of the material based on certain parameters. The environment and the car were created by UE4Arch.com.
Ultraball – 3D Environment Art
I worked as a freelance 3D Environment Artist on during the early stages of Ultraball, a multiplayer sci-fi Rugby game.
New Earth – Unreal Engine
A space habitat interior room I created in UE4 based on a concept by Tom Schreurs. My goal was to improve my lighting setup and material creation in UE4.
Earth Hologram – Unreal Engine
A quick study on materials and shaders in Unreal Engine. Based on a workflow by Richard Rude. Featured in 80 Level.
Sci-Fi Control Panel – Substance Designer
Sci-Fi Control Panel based on a concept by Jeremy Love. Created entirely in Substance Designer. Rendered in Marmoset Toolbag.