Unreal Engine Pixel Streaming on AWS. Pixel Streaming allows users to interact with Unreal Engine apps through the web browser. No need to install anything on desktop or mobile. Just send a web link to someone.
Graphics Optimization for VR Architectural Visualization
A guide on optimizing 3D models, materials, textures, lighting, and rendering for VR architectural visualization using Unreal Engine and deploying on Meta Quest.
Unreal Engine Build Automation with Jenkins
Automate Unreal Engine build process by setting up a Jenkins server. Pushing an update into your repository triggers a build sequence, packages the build, zips it, and distributes it to users of your choice.
Unreal Engine Dedicated Game Server on Amazon EC2
A short guide on how to deploy dedicated game servers on an Amazon EC2 Instance. This is a great option for quick multiplayer prototyping.
VR Async Loading Screen
Here’s a short guide on how to set up a simple asynchronous loading screen between levels for VR in Unreal Engine. Also uses level streaming.
Unreal Engine VR Multiplayer with Photon Cloud
A reference guide for setting up VR multiplayer using Photon Cloud, Voice and Chat – Multiplayer plugin for Unreal Engine by xixgames.
Unreal Engine Multiplayer with Photon Cloud
A reference guide for Photon Cloud, Voice and Chat – Multiplayer plugin by xixgames. You can use this plugin to quickly add multiplayer to simple apps.
Creating the Metaverse with Omniscape
Our team at Transmira, Inc. is creating the Metaverse with Omniscape, a platform that blends AR, VR, and real-world locations together with monetization tools for businesses and content creators. Powered by blockchain.
The Gabmeister Resources
This page is a collection of links that have helped me throughout my career as a VR, AR, Unreal Engine, and Unity Developer. It covers mostly intermediate-advanced topics.
Portal Transition Effect using Level Streaming
Portal transition effect between levels using level streaming. Inspired by Ratchet & Clank: Rift Apart. Featured in 80 Level.
Flight Simulator VR Prototype using Cesium for Unreal Engine
Currently working on a flight simulator prototype in UE4 using the Cesium plugin. I’m planning to add procedural foliage and perhaps VR support sometime in the future.
3D Geospatial Landscapes with Cesium for Unreal Engine
I experimented with 3D geospatial landscapes using the Cesium for Unreal plugin. Here’s a quick guide on how I set up the terrain, lighting, atmosphere, clouds, and post-processing.
Recommended Unity / Unreal Dev YouTube Channels
A list of Unity and Unreal YouTube channels that discuss intermediate-advanced topics often not covered by other more popular channels.
Unreal Engine C++ Code Reference
A compilation of references I use for Unreal Engine C++ code. Makes it easier to copy-paste functionalities that are used quite often.
Circuits & Shields – Graphics Optimization
I worked on Circuits & Shields, a UE4 MOBA game, as a freelance Developer in charge of environment optimization to achieve target frame rate.
ARCore Transition Effect
A transition effect blending a real-world hallway with a virtual sci-fi corridor. The effect is running on a Google Pixel 2 XL.
Custom Gravity Test
A quick test on custom gravity gameplay mechanics using the Custom Gravity Plugin for Unreal Engine.
Palm Tree Forest (Work-in-Progress)
Work-in-progress. Currently studying the Procedural Foliage tool and Volumetric Fog. Still need to add some variation on the trees.
Materialize Effect – Unreal Engine
Had some time to study some shader effects. I used BoxMasking and Blueprints to control the opacity of the material based on certain parameters. The environment and the car were created by UE4Arch.com.
Megaman X Character Movement
Character movement study. I recreated the Megaman X dashing and wall-sliding mechanic in Blueprints.