A guide on optimizing 3D models, materials, textures, lighting, and rendering for VR architectural visualization using Unreal Engine and deploying on Meta Quest.
Unreal Engine Pixel Streaming on AWS
Unreal Engine Pixel Streaming on AWS. Pixel Streaming allows users to interact with Unreal Engine apps through the web browser. No need to install anything on desktop or mobile. Just send a web link to someone.
Unreal Engine Build Automation with Jenkins
Automate Unreal Engine build process by setting up a Jenkins server. Pushing an update into your repository triggers a build sequence, packages the build, zips it, and distributes it to users of your choice.
Unreal Engine Dedicated Game Server on Amazon EC2
A short guide on how to deploy dedicated game servers on an Amazon EC2 Instance. This is a great option for quick multiplayer prototyping.
VR Async Loading Screen
Here’s a short guide on how to set up a simple asynchronous loading screen between levels for VR in Unreal Engine. Also uses level streaming.
Unreal Engine VR Multiplayer with Photon Cloud
A reference guide for setting up VR multiplayer using Photon Cloud, Voice and Chat – Multiplayer plugin for Unreal Engine by xixgames.
Unreal Engine Multiplayer with Photon Cloud
A reference guide for Photon Cloud, Voice and Chat – Multiplayer plugin by xixgames. You can use this plugin to quickly add multiplayer to simple apps.
The Gabmeister Resources
This page is a collection of links that have helped me throughout my career as a VR, AR, Unreal Engine, and Unity Developer. It covers mostly intermediate-advanced topics.
Recommended Unity / Unreal Dev YouTube Channels
A list of Unity and Unreal YouTube channels that discuss intermediate-advanced topics often not covered by other more popular channels.
Unreal Engine C++ Code Reference
A compilation of references I use for Unreal Engine C++ code. Makes it easier to copy-paste functionalities that are used quite often.
Circuits & Shields – Graphics Optimization
I worked on Circuits & Shields, a UE4 MOBA game, as a freelance Developer in charge of environment optimization to achieve target frame rate.
ARCore Transition Effect
A transition effect blending a real-world hallway with a virtual sci-fi corridor. The effect is running on a Google Pixel 2 XL.
Megaman X Character Movement
Character movement study. I recreated the Megaman X dashing and wall-sliding mechanic in Blueprints.
Ultraball – 3D Environment Art
I worked as a freelance 3D Environment Artist on during the early stages of Ultraball, a multiplayer sci-fi Rugby game.
New Earth – Unreal Engine
A space habitat interior room I created in UE4 based on a concept by Tom Schreurs. My goal was to improve my lighting setup and material creation in UE4.
Earth Hologram – Unreal Engine
A quick study on materials and shaders in Unreal Engine. Based on a workflow by Richard Rude. Featured in 80 Level.
Sector 1 – Unreal Engine
Sector 1, a sci-fi passage in Unreal Engine based on a concept by Pene Menn. Textured in Substance Painter. Creating this scene was a great opportunity to my workflow on sci-fi scene creation.