A compilation of references I use for Unreal Engine C++ code. Makes it easier to copy-paste functionalities that are used quite often.
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Top Unity Assets for Developers
This is a list of top Unity assets recommended by developers.
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AR Furniture App
Augmented reality furniture app built on Android. A quick study on object placement using Unity AR Foundation. Deployed on Google Pixel 2 XL.
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Circuits & Shields – Graphics Optimization
I worked on Circuits & Shields, a UE4 MOBA game, as a freelance Developer in charge of environment optimization to achieve target frame rate.
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ARCore Transition Effect
A transition effect blending a real-world hallway with a virtual sci-fi corridor. The effect is running on a Google Pixel 2 XL.
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Custom Gravity Test
A quick test on custom gravity gameplay mechanics using the Custom Gravity Plugin for Unreal Engine.
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Palm Tree Forest (Work-in-Progress)
Work-in-progress. Currently studying the Procedural Foliage tool and Volumetric Fog. Still need to add some variation on the trees.
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Materialize Effect – Unreal Engine
Had some time to study some shader effects. I used BoxMasking and Blueprints to control the opacity of the material based on certain parameters. The environment and the car were created by UE4Arch.com.
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Megaman X Character Movement
Character movement study. I recreated the Megaman X dashing and wall-sliding mechanic in Blueprints.
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Ultraball – 3D Environment Art
I worked as a freelance 3D Environment Artist on during the early stages of Ultraball, a multiplayer sci-fi Rugby game.
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Aincrad (Sword Art Online) – Unreal Engine
My attempt to create the floating castle of Aincrad from Sword Art Online in Unreal Engine. The clouds were created using a combination of TrueSky plugin and cloud cards.
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New Earth – Unreal Engine
A space habitat interior room I created in UE4 based on a concept by Tom Schreurs. My goal was to improve my lighting setup and material creation in UE4.
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Dubai – A Study on Volumetric Clouds
A study on creating volumetric clouds in Unreal Engine. I was really fascinated by the weather phenomenon in Dubai. I used TrueSky plugin to simulate the fog. The skyscraper models came from a library of 3D buildings available ontline.
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Game Architecture – Creator Kit: Puzzle
Let’s take a look at the code architecture of Creator Kit: Puzzle. This project allows users to design physics-based puzzles and create a sequence of levels that can be unlocked and accessed during gameplay.
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Earth Hologram – Unreal Engine
A quick study on materials and shaders in Unreal Engine. Based on a workflow by Richard Rude. Featured in 80 Level.
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Sector 1 – Unreal Engine
Sector 1, a sci-fi passage in Unreal Engine based on a concept by Pene Menn. Textured in Substance Painter. Creating this scene was a great opportunity to my workflow on sci-fi scene creation.
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Sci-Fi Control Panel – Substance Designer
Sci-Fi Control Panel based on a concept by Jeremy Love. Created entirely in Substance Designer. Rendered in Marmoset Toolbag.
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White Tower – Unreal Engine
A fantasy castle I created in Unreal Engine based on a concept by SnowSkadi. My was to learn how to use the fog system. Featured in 80 Level.
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Unreal Engine Interior Lighting Study
My first attempt in using Unreal Engine. I decided to make a simple static scene based on a real-world Italian mansion.
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AR Fitting Room
Augmented Reality fitting room. With this app, shoppers can try on a variety of clothing items from brand partners in an augmented mirror screen.