A transition effect blending a real-world hallway with a virtual sci-fi corridor. The effect is running on a Google Pixel 2 XL.
Custom Gravity Test
A quick test on custom gravity gameplay mechanics using the Custom Gravity Plugin for Unreal Engine.
Palm Tree Forest (Work-in-Progress)
Work-in-progress. Currently studying the Procedural Foliage tool and Volumetric Fog. Still need to add some variation on the trees.
Materialize Effect – Unreal Engine
Had some time to study some shader effects. I used BoxMasking and Blueprints to control the opacity of the material based on certain parameters. The environment and the car were created by UE4Arch.com.
Megaman X Character Movement
Character movement study. I recreated the Megaman X dashing and wall-sliding mechanic in Blueprints.
Ultraball – 3D Environment Art
I worked as a freelance 3D Environment Artist on during the early stages of Ultraball, a multiplayer sci-fi Rugby game.
Aincrad (Sword Art Online) – Unreal Engine
My attempt to create the floating castle of Aincrad from Sword Art Online in Unreal Engine. The clouds were created using a combination of TrueSky plugin and cloud cards.
New Earth – Unreal Engine
A space habitat interior room I created in UE4 based on a concept by Tom Schreurs. My goal was to improve my lighting setup and material creation in UE4.
Dubai – A Study on Volumetric Clouds
A study on creating volumetric clouds in Unreal Engine. I was really fascinated by the weather phenomenon in Dubai. I used TrueSky plugin to simulate the fog. The skyscraper models came from a library of 3D buildings available ontline.
Game Architecture – Creator Kit: Puzzle
Let’s take a look at the code architecture of Creator Kit: Puzzle. This project allows users to design physics-based puzzles and create a sequence of levels that can be unlocked and accessed during gameplay.
Earth Hologram – Unreal Engine
A quick study on materials and shaders in Unreal Engine. Based on a workflow by Richard Rude. Featured in 80 Level.
Sector 1 – Unreal Engine
Sector 1, a sci-fi passage in Unreal Engine based on a concept by Pene Menn. Textured in Substance Painter. Creating this scene was a great opportunity to my workflow on sci-fi scene creation.
Sci-Fi Control Panel – Substance Designer
Sci-Fi Control Panel based on a concept by Jeremy Love. Created entirely in Substance Designer. Rendered in Marmoset Toolbag.
White Tower – Unreal Engine
A fantasy castle I created in Unreal Engine based on a concept by SnowSkadi. My was to learn how to use the fog system. Featured in 80 Level.
Unreal Engine Interior Lighting Study
My first attempt in using Unreal Engine. I decided to make a simple static scene based on a real-world Italian mansion.
AR Fitting Room
Augmented Reality fitting room. With this app, shoppers can try on a variety of clothing items from brand partners in an augmented mirror screen.
Zombie Shooter VR Game
A virtual reality zombie shooter game prototype I made using Unity and HTC Vive.
Cabin Crew VR Training Simulator
Vectus is a VR training platform for Airline Cabin Crew developed by our team at Veer Immersive Technologies. Deployed on HTC Vive and Oculus Quest.
HoVR – VR Endless Shooter Game
Virtual Reality endless shooter we created for SM Cyberzone. Deployed on HTC Vive. Created using Unity game engine.
Porato Frisbee VR
Jack ‘n Jill Calbee Virtual Reality Game we created for a marketing campaign. Deployed on HTC Vive. Created using Unity Game Engine.